Exciting day today! A little over a week ago I had asked
Game Quest if they did special orders as I was looking for a 10th anniversary edition of
Ticket to Ride that didn't cost an arm and a leg (the other game store in town had a few copies of it but they were selling them for $160 + tax!). I knew I could order it via Amazon for way cheaper but I liked Game Quest and wanted to support a local business. Turns out they were able to order it for me and at a price comparable to Amazon.
Not content with ordering just the board game I asked if they could order a few X-Wing ships as well so with my board game order came the
Millennium Falcon and a pair of
TIE Defenders. Game Quest also got a restock of other ships so I will probably add more things to both Penny's Rebel Alliance and my Imperial Squadron in the near future (as it stands I have 6 ships to her 5 ships and she thinks it's unfair despite her having two large ships). The influx of reinforcements for both sides coincided perfectly with us having
finished our starfield battle mat!
Before we played with the new ships though I took some time to rearrange the ships and pilots so that both sides were roughly even in points and came up with the following squadron lists. I also added some ordnance because in the last game we played, Penny had asked what the "alphabet tokens" were for. I explained to her that they were called Target Lock tokens and next time we played I'd show her how to use them.
Penny's Rebel Alliance - 160 points
- Han Solo in the Millennium Falcon - 47 pts
- Dash Rendar in the Outrider with a Heavy Laser Cannon - 48 pts
- Rebel Operative HWK-290 with Ion Cannon Turret - 21 pts (I opted for the ion cannon turret as it doesn't require focus to be used and I can try and introduce ion tokens to our games)
- Bandit Squadron Z-95 with Concussion Missiles - 16 pts
- Blue Squadron Novice T-70 X-Wing with Proton Torpedoes - 28 pts
Mr. Arocena's Imperial Squadron - 160 points
- Gamma Squadron TIE Bomber with Homing Missiles, Proximity Mines - 28 pts
- Bounty Hunter in a Firespray with Heavy Laser Cannon, Seismic Charge - 42 pts
- 2x Zeta Squadron TIE/fo - 32 pts
- 2x Delta Squadron TIE Defenders - 60 pts
So a quick recap of what rules we have played with so far:
- All the basic rules from the Learn to Play guide except for stress tokens
- Focus Tokens
- Evade Tokens
- Secondary Weapon cards (just Cannons and Turrets so far)
We still don't play with pilot special abilities as her reading comprehension is not at the level necessary to understand the abilities. I could just tell her what each pilot does and I think she'd remember that but I'll hold off until she can read better. We also don't play with critical hits for the same reason. Interestingly enough, Penny tried to make a case for dealing two damage with the big explosion because it's a bigger explosion.
In this game we learned about target locks, how to use ordnance and ion tokens.