Since the start of Season 4 I've had a pretty decent time in my ranked games. My placement matches went 8-2 but for some reason I was still placed in Silver 4 (my ranking at the end of Season 4). However I did really well in my next few games and managed to climb into Silver 3 relatively easily playing support or jungle.
It was here that I ran into the same problem I did in Season 3. I could not get any higher. I would get to around 90 LP and then suffer a string of defeats that knocked me back down to 0 LP. This process repeated itself for several weeks and was quite infuriating.
I eventually realized I had hit a plateau with regards to my skill in the game. What clued me in was my massive losing streak with Leona. At one point I had a whopping 80% win record (over 20+ games) with Leona but then lost a bunch of games in a row. When I started to play Thresh I started winning again and I attribute that to learning new skills that helped me move on from my plateau.
While some skills are universal, like map awareness, where to place wards and wave control, there are some skills that are specific to champions. For example with Thresh I had to learn to better predict champion movement because of the short delay with his hook.
Learning to play Thresh also improved some of those universal skills. A good example is map awareness. With Thresh's lantern, having good map awareness is even more important for setting up ganks or saving team mates. With Leona, map awareness was mostly useful for avoiding ganks, so I did not really pay attention to the position of my team mates. After playing with Thresh for a while I've become much more aware of my team mates (especially my jungler) and I've pulled off a few lantern ganks and lantern saves that have swung fights in my team's favour.
With that said, I made it into Silver 2 earlier this week and I'm hoping my skills have progressed enough to get me further. Going for Gold by the end of this season!
Thursday, February 27, 2014
Friday, February 21, 2014
MTG - Born of the Gods Cube Update 2
Since the release of Born of the Gods I picked up a few more packs and made some more minor changes.
Green
Red
Blue
I did manage to get my hands on a Temple of Plenty as well but still not sure where to fit the temples in without taking out the keyrunes/cluestones. Now I just need to find a Brimaz, King of Oreskosz and Scourge of Skola Vale and I think the Born of the Gods update will be complete.
Green
- Peregrination replacing Nessian Asp
Red
- Everflame Eidolon replacing Goblin Wardriver
- Archetype of Aggression replacing Spearpoint Oread
Blue
- Nullify replacing Thassa's Rebuff
I did manage to get my hands on a Temple of Plenty as well but still not sure where to fit the temples in without taking out the keyrunes/cluestones. Now I just need to find a Brimaz, King of Oreskosz and Scourge of Skola Vale and I think the Born of the Gods update will be complete.
Friday, February 14, 2014
D&D - Dungeons and Princesses
So this past weekend was BCs Family Day long weekend. As such I got to spend some time with my daughter when I normally would be at work.
My wife had gotten her some Capsule Books a few months back and she decided to introduce one of them to Penny. Penny chose the Disney Princess one and her mother read her the story. Each book had a bunch of thick cardboard cutouts of the princesses as well as cutouts of the princesses dancing with their princes. Penny had a lot of fun moving them around on the included playmat and was having a good time.
But I noticed something about the cutouts as she played with them.
My wife had gotten her some Capsule Books a few months back and she decided to introduce one of them to Penny. Penny chose the Disney Princess one and her mother read her the story. Each book had a bunch of thick cardboard cutouts of the princesses as well as cutouts of the princesses dancing with their princes. Penny had a lot of fun moving them around on the included playmat and was having a good time.
But I noticed something about the cutouts as she played with them.
Tuesday, February 4, 2014
MTG - Born of the Gods cube update
I got to play at the Born of the Gods prerelease and managed to get 2nd place. Not bad as I got a few packs of the new set. To be honest though, not much in the new set excites me. Regardless, I picked up some stuff from the prerelease that I felt would be good additions to the cube.
Red
I decided to remove Foundry Street Denizen because I removed a lot of the cards that made the goblin more effective (Goblin Rally and Krenko's Command). Impetuous Sunchaser is still aggressive and with the right auras can be quite scary.
White
Loyal Pegasus added more consistent aggressive evasion as it only requires 1 other creature instead of 2 other creatures. It does kind of become useless though if it's the only creature you have but in an aggressive weenie deck, that probably won't be likely.
I liked Ornitharch at the pre-release. Either it's a 5/5 flyer or a 3/3 flyer and 2 1/1 flyers. Both forms are good in my opinion.
Green
I like tokens and Fated Intervention is one heck of a token generator. Instant speed for surprise blockers or if played on your turn can help smooth out your draws.
Raised by Wolves provides more tokens and another useful aura. Should make heroic decks easier to build with more auras. Also it goes well with Howl of the Night Pack.
Karametra's Favor pretty much does everything Gatecreeper Vine does and then some. The aura ramps and is a decent heroic trigger. Does dilute the defender theme a bit so makes Overgrown Battlement and Axebane Guardian slightly worse but I think the trade-off is fine.
Black
Blue
Although Sudden Storm isn't strictly better than Frost Breath, I felt the scry addition is powerful enough to make the swap.
Other
I was never fully happy with Korozda Gorgon as it's ability depended a lot on whether you could get enough scavenge or green evolve creatures. With Graverobber Spider you can at least use its ability without depending on anything else other than creatures dying (and creatures will die).
Red
- Forgestoker Dragon replacing Charmbreaker Devils
- Impetuous Sunchaser replacing Foundry Street Denizen
I decided to remove Foundry Street Denizen because I removed a lot of the cards that made the goblin more effective (Goblin Rally and Krenko's Command). Impetuous Sunchaser is still aggressive and with the right auras can be quite scary.
White
- Akroan Skyguard replacing Phalanx Leader
- Loyal Pegasus replacing Daring Skyjek
- Ornitharch replacing Knight Watch
Loyal Pegasus added more consistent aggressive evasion as it only requires 1 other creature instead of 2 other creatures. It does kind of become useless though if it's the only creature you have but in an aggressive weenie deck, that probably won't be likely.
I liked Ornitharch at the pre-release. Either it's a 5/5 flyer or a 3/3 flyer and 2 1/1 flyers. Both forms are good in my opinion.
Green
- Courser of Kruphix replacing Battering Krasis
- Fated Intervention replacing Nemesis of Mortals
- Raised by Wolves replacing Moldgraf Monstrosity
- Karametra's Favor replacing Gatecreeper Vine
I like tokens and Fated Intervention is one heck of a token generator. Instant speed for surprise blockers or if played on your turn can help smooth out your draws.
Raised by Wolves provides more tokens and another useful aura. Should make heroic decks easier to build with more auras. Also it goes well with Howl of the Night Pack.
Karametra's Favor pretty much does everything Gatecreeper Vine does and then some. The aura ramps and is a decent heroic trigger. Does dilute the defender theme a bit so makes Overgrown Battlement and Axebane Guardian slightly worse but I think the trade-off is fine.
Black
- Herald of Torment replacing Arrogant Bloodlord
Blue
- Thassa's Rebuff replacing Simic Fluxmage
- Sudden Storm replacing Frost Breath
Although Sudden Storm isn't strictly better than Frost Breath, I felt the scry addition is powerful enough to make the swap.
Other
- Chromanticore replacing Ulamog's Crusher
- Graverobber Spider replacing Korozda Gorgon
I was never fully happy with Korozda Gorgon as it's ability depended a lot on whether you could get enough scavenge or green evolve creatures. With Graverobber Spider you can at least use its ability without depending on anything else other than creatures dying (and creatures will die).
I managed to pick up 2 of the 3 temples for this set at the pre-release but I haven't included them in just yet. I'm probably going to wait until I have all 10 temples (currently I have 7 of 8) before trying to figure out how to include them. I currently have all the Keyrunes and Cluestones slated to be replaced by the temples but I'm not sure about that. I really want a way to fit the Keyrunes/cluestones and the temples so I can have lots of colour fixing and some acceleration.
There are a few other cards from Born of the Gods that I would like to add to my cube but I will have to wait until the set is fully released before I can pick them up.
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