This week's adventure was interesting considering the last adventure kind of ended on a sour note with the Fox getting the better of the group. It was the first time I think I ended a session where the PCs thought they had the victory but it turned out it was what the villain wanted.
When last we left Outlaw Shizzle they had finished burning down The Red Herron in the southern district of Babel Gilga. However, from the ashes of the burning tavern the group saw the dead patrons rising up from the inferno as zombies with the Fox taunting them in the background.
Now the group had not only the Fox to deal with, but a newly arisen army of the dead....
Thursday, January 24, 2013
Saturday, January 5, 2013
Sometimes I HATE Games Workshop
The Dark Angels up for advance order on the Games Workshop page and with it the realization that I will probably no longer support the company that produces them with the same gusto as I have before. Now I won't go out and say that I won't buy any of their overpriced goods (those Deathwing models are too awesome looking to not buy at least one box, just not sure when) but their prices have really driven me to consider where I spend my hobby money a lot more carefully.
When I was in high school my mom always said that my money was spent long before I actually earn it (and back in those days any money I made was hobby money) and even now after being married for almost a decade my wife says the same thing (and even though I make more money now than in high school, my disposable hobby money is about the same if not slightly higher due to other expenses). One of the worst parts of being older is that my hobby time is a lot more valuable and as such my hobby money too. I can't just spend it willy-nilly on a $70 box set of 5 figures when I could put that money to good use elsewhere for a lot more value.
When I was in high school my mom always said that my money was spent long before I actually earn it (and back in those days any money I made was hobby money) and even now after being married for almost a decade my wife says the same thing (and even though I make more money now than in high school, my disposable hobby money is about the same if not slightly higher due to other expenses). One of the worst parts of being older is that my hobby time is a lot more valuable and as such my hobby money too. I can't just spend it willy-nilly on a $70 box set of 5 figures when I could put that money to good use elsewhere for a lot more value.
Friday, January 4, 2013
My MTG Cube Archetypes
This holiday season saw me run my cube a few times for my gaming friends and they seemed to enjoy it quite a bit. Most of them have played Magic: The Gathering before but it's been years since many of them picked up a deck so for all intents and purposes they are pretty new. Regardless of the MTG experience at the table, everyone seemed to have a great time and due to the nature of the cube, everyone had playable cards to make a decent deck.
For reference my cube list is here.
From what I observed in the sealed deck flights and drafts that I ran the following decks were quite common:
For reference my cube list is here.
From what I observed in the sealed deck flights and drafts that I ran the following decks were quite common:
Saturday, December 29, 2012
Thoughts on the New Dark Angels
Like most Dark Angels players I've been waiting quite a while for an update to our late 4th edition codex (or was it an early 5th codex?). Most of the rumours I've been reading are from Faeit 212 and to be honest I'm looking forward to what's in store for the Emperor's 1st legion.
The new Deathwing box is what has me most excited. If the new Deathwing terminator box is similar to the Wolf Guard terminator or Grey Knight terminator box it's going to mean a lot of extra bits which I can use to customize my spare Dark Vengeance terminators and maybe even the marines and bikes too.
Seeing as I play mostly Deathwing the rest of the new kits don't matter to me as much but I am looking forward to maybe picking up the new Ravenwing flyer and maybe one of those freaky looking land speeders for completion's sake. I will probably stay away from the new character models though as I have my own Belial which I have been using for years and I've custom made a Sammael on an attack-quad to represent his jet bike form.
Definately looking forward to the complete rules on the Deathwing and the Deathwing Knights. From what has been rumoured the Knights are quite a force to be reckoned with. Hopefully they aren't too expensive in game to make them unfieldable, would be a shame considering the models look pretty darn cool although I would replace the hooded heads with full helmets; probably a Grey Knight helmet as I have a bunch of those from when I made Belial's command squad.
Some people are worried the Deathwing will lose their Fearless but I think the new Inner Circle rule will give them Fearless (as all Inner Circle in previous editions were Fearless) and possibly something else (probably wargear related or a chapter specific rule that affects Inner Circle and non-Inner Circle units). Really curious to see what kind of Chapter Tactics rule the Dark Angels get and if the normal marines get anything nifty. Mind you, since the Dark Angels are just like any other marine chapter aside from their 1st and 2nd companies, I don't think I'd mind if the regular tactical, assault and devestator marines don't get anything special. After all, it's the Deathwing (and the characters who are part of the Deathwing) and Ravenwing that make the Dark Angels unique.
Anyways, looks like my hobby money will be spent once January hits.
The new Deathwing box is what has me most excited. If the new Deathwing terminator box is similar to the Wolf Guard terminator or Grey Knight terminator box it's going to mean a lot of extra bits which I can use to customize my spare Dark Vengeance terminators and maybe even the marines and bikes too.
Seeing as I play mostly Deathwing the rest of the new kits don't matter to me as much but I am looking forward to maybe picking up the new Ravenwing flyer and maybe one of those freaky looking land speeders for completion's sake. I will probably stay away from the new character models though as I have my own Belial which I have been using for years and I've custom made a Sammael on an attack-quad to represent his jet bike form.
Definately looking forward to the complete rules on the Deathwing and the Deathwing Knights. From what has been rumoured the Knights are quite a force to be reckoned with. Hopefully they aren't too expensive in game to make them unfieldable, would be a shame considering the models look pretty darn cool although I would replace the hooded heads with full helmets; probably a Grey Knight helmet as I have a bunch of those from when I made Belial's command squad.
Some people are worried the Deathwing will lose their Fearless but I think the new Inner Circle rule will give them Fearless (as all Inner Circle in previous editions were Fearless) and possibly something else (probably wargear related or a chapter specific rule that affects Inner Circle and non-Inner Circle units). Really curious to see what kind of Chapter Tactics rule the Dark Angels get and if the normal marines get anything nifty. Mind you, since the Dark Angels are just like any other marine chapter aside from their 1st and 2nd companies, I don't think I'd mind if the regular tactical, assault and devestator marines don't get anything special. After all, it's the Deathwing (and the characters who are part of the Deathwing) and Ravenwing that make the Dark Angels unique.
Anyways, looks like my hobby money will be spent once January hits.
Thursday, December 27, 2012
Outlaw Shizzle - Episode 1 - How they met Anvil
In my last post about Outlaw Shizzle I remade some of the characters to fit the new playtest package. However, after consulting with some of the players we went with a slightly different route for some of them. The following characters are different from what I posted earlier in the Outlaw Shizzle retcon post.
Grudge Jr.
Unfortunately for the Masons, and by extension Outlaw Shizzle, the Syndicate is trying to gain a foothold in Babel Gilga and threatens the prosperous relationship the Masons have with the city-state's government.
Grudge Jr.
- Race: Hill Dwarf
- Class: Cleric - Lifegiver
- Background: Bounty Hunter
- Specialty: Hedge Magician
- Race: Wood Elf
- Class: Monk of the Phoenix
- Background: Thug
- Specialty: Two-weapon fighter
- Race: Halfling Lightfoot
- Class: Rogue - Scout
- Background: Artisan - Blacksmith
- Specialty: Expert
Unfortunately for the Masons, and by extension Outlaw Shizzle, the Syndicate is trying to gain a foothold in Babel Gilga and threatens the prosperous relationship the Masons have with the city-state's government.
Friday, December 21, 2012
Outlaw Shizzle Retcon time
Just as I started my new D&D next campaign, Wizards of the Coast goes and releases a new playtest package (https://www.wizards.com/DnD/DnDNext.aspx) which is great and all but changes some of the classes a bit and actually removes some too. Soooo I'm going to go and retcon some of the characters to fit the new playtest materials.
For reference here's the original cast as rolled with the previous playtest package
For reference here's the original cast as rolled with the previous playtest package
- The Rage - Stout Halfling Cleric Guardian Noble
- Grudge Jr. - Hill Dwarf Warlock Bounty Hunter Healer
- Slater Jr. - Human Fighter Thief Acolyte
- Angel Ripper the Third - Wood Elf Sorcerer Thug Necromancer
- Pretty Boy Ray - Halfling Lightfoot Rogue Blacksmith Jack of all Trades
- Anvil - Human Wizard Knight Lurker
Monday, December 17, 2012
Outlaw Shizzle - The Pilot Episode
This past Sunday saw the reboot of my D&D campaign with my old play group. To recap, I had my players roll their race, class, background and specialty all randomly and they were given a random wrestler name from one of the many wrestler name apps out there.
Here's what Outlaw Shizzle ended up being.
I'll post a little more about the setting in a future post so some of these names, places and organizations make more sense.
Anyways on to their first adventure in which they are introduced to one of the Syndicate's capos.
Here's what Outlaw Shizzle ended up being.
- The Rage - Stout Halfling Cleric Guardian Noble
- Grudge Jr. - Hill Dwarf Warlock Bounty Hunter Healer
- Slater Jr. - Human Fighter Thief Acolyte
- Angel Ripper the Third - Wood Elf Sorcerer Thug Necromancer
- Pretty Boy Ray - Halfling Lightfoot Rogue Blacksmith Jack of all Trades
- Anvil - Human Wizard Knight Lurker (was originally a High Elf but I had a cooler looking human wizard model so I changed him to a Human)
- The Rage is a cleric of war who comes from a prominant noble family in the city the campaign is based out of (name of the city is Babel Gilga). He knows Grudge Jr. because Grudge happens to be his family's groundskeeper/personal security (sort of like Higgins from Magnum, P.I.).
- Grudge knows Angel Ripper as one of his underground contacts for finding bounties or getting new contracts. Grudge may or may not know about Angel Ripper's ties to the Masons (one of the two major organized crime groups in the region) mostly because I forgot to ask the two players to clarify that part of their relationship.
- Angel Ripper knows Slater Jr. because they are both in the Masons. Angel's thug-like attitude allowed him to get into the criminal organization and the two are often deployed together. Slater as muscle while Angel Ripper as the diplomat (whopping 18 charisma)
- Slater Jr. is a trained thief for the Masons who has also become a devoted follower of the Church of War. He knows The Rage because they are part of the same religious group and Slater is studying as an acolyte under The Rage and will smite the foes of his church.
- Pretty Boy Ray runs a blacksmith for the Masons which is sometimes used as a safe house, hideout or even to launder money. Being a rogue it made sense for this character to have ties to the Masons.
- Anvil is a vigilante in the lawless parts of southern Babel Gilga keeping the peace as best as he can. The group will meet up with him later as they continue to adventure in Babel Gilga.
I'll post a little more about the setting in a future post so some of these names, places and organizations make more sense.
Anyways on to their first adventure in which they are introduced to one of the Syndicate's capos.
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